Welcome to online craps at Casino Bellini! In land-based casinos, craps rules allow players to shoot two standard six-sided dice. Players bet against the house on the result of a single roll or a number of rolls of the dice. The game of craps may appear rather daunting to a novice, but this is primarily due to the fact that the table boasts about a hundred various bets and the fast tempo of the action. Still, the game isn't as intimidating as it appears at first glance. As a matter of fact, online craps is believed to be one of the most appealing games available in the casino.
Craps rules typically allow for one or more players. Participants alternate shooting the two dice. A craps game consists of rounds; the first roll that starts a new round is called the 'come-out roll.' If the two dice rolled total up to 7, 11, 2, 3 or 12, the round is over and the shooter has to roll again. A total of 2, 3 or 12 is known as 'craps', and a total of 7 or 11 is known as a 'natural'. If any other total (4, 5, 6, 8, 9 or 10) shows up on the come-out roll, this total is named as a 'point'.
If the shooter in an online craps game rolls his 'point' number, craps rules dictate that he has to re-roll the dice until he either rolls the same point total again or he rolls a 7. If he rolls the point again, craps rules state that the round is over and the game starts again with the same shooter making a new come-out roll for the next round. If he rolls a 7, the round is over and the next player is now the new shooter.
Here are a few examples of simple craps rules and bets:
Pass Line - This is the easiest and most common online craps bet. A player wins their wager if the result of the come-out roll is a natural (7 or 11). If the result of a come-out roll is craps (2,3 or 12), the player loses. If the shooter establishes a point (4, 5, 6, 8, 9, 10) on the come-out roll and hits his point before he rolls a 7, the player wins. If a point is established and the shooter rolls a 7 before he re-rolls his point, the player loses.
Don't Pass Line - The 'don't pass line' bet works the opposite way to the 'pass line' bet. The player loses if the come-out roll is a natural and wins if it's craps. If the shooter establishes a point and that very same point is rolled again, the bet loses. If the shooter rolls a 7 instead of re-rolling the point, the bet wins.
Come Bets - The 'come bet' is similar to the 'pass line' bet. The difference is that it only applies after the come-out roll. The player wins their come bet if the roll is a natural (7 or 11). If the roll is craps (2, 3 or 12), the player loses. If the shooter establishes a point (4, 5, 6, 8, 9, 10) and rolls the point again before they roll a 7, the player wins. If the player establishes a point and rolls a 7 before they re-roll the point, the player loses.
Don't Come Bets - The 'don't come' bet works the opposite way of the 'come' bet. If a 2, 3, or 12 appear on the next roll, the player wins. If a 7 or 11 come up on the next roll, the player loses. If the shooter sets a point and rolls a 7 before re-rolling his point, the player wins. If the shooter re-rolls his point before rolling a 7, the player loses.
